Lizardfolk Render

Ghosts of Saltmarsh p. 241,

Size
Large
Type
humanoid (lizardfolk)
Alignment
neutral
AC
15 (natural armor)
Hit Points
52 (7d10+14)
Speed
walk 30 ft., swim 30 ft.
Skills
Athletics +5, Perception +3, Survival +5
Passive Perception
13
Languages
Draconic
Challenge
3
Lineage
Lizardfolk
STR
16
+3
DEX
10
+0
CON
14
+2
INT
7
−2
WIS
12
+1
CHA
7
−2

Traits

Blood Frenzy

The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath

The render can hold its breath for 15 minutes.

Actions

Multiattack

The render makes two attacks: one with its claws and one with its bite.

Claws

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Rend the Field (Recharge 5-6)

The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.

recharge

D5

Other data

description

Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a dayslong ritual performed by a shaman. As seen in Danger at Dunwater, the render's claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious.