Lizardfolk Render
Ghosts of Saltmarsh p. 241,
- Size
- Large
- Type
- humanoid (lizardfolk)
- Alignment
- neutral
- AC
- 15 (natural armor)
- Hit Points
- 52 (7d10+14)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Athletics +5, Perception +3, Survival +5
- Passive Perception
- 13
- Languages
- Draconic
- Challenge
- 3
- Lineage
- Lizardfolk
Traits
Blood Frenzy
The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Hold Breath
The render can hold its breath for 15 minutes.
Actions
Multiattack
The render makes two attacks: one with its claws and one with its bite.
Claws
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Rend the Field (Recharge 5-6)
The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked prone.
recharge
D5
Other data
description
Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a dayslong ritual performed by a shaman. As seen in Danger at Dunwater, the render's claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious.