Loading Rig
Krenko's Way p. 170
- Tamaño
- Grande
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 18 (natural armor)
- Puntos de golpe
- 39 (6d10+6)
- Velocidad
- walk 25 ft.
- Inmunidades
- poison, psychic
- Inmunidad a estados
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- blindsight 60 ft. (blind beyond this radius)
- Percepción pasiva
- 6
- Desafío
- 1
FUE
18
+4
DES
11
+0
CON
13
+1
INT
1
−5
SAB
3
−4
CAR
1
−5
Rasgos
Antimagic Susceptibility
The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Unstable
If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.
Acciones
Multiattack
The armor makes two melee attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.