Locathah
Ghosts of Saltmarsh p. 243,
- Tamaño
- Mediano
- Tipo
- humanoid (locathah)
- Alineamiento
- neutral
- CA
- 13 (natural armor)
- Puntos de golpe
- 22 (4d8+4)
- Velocidad
- walk 30 ft., swim 30 ft.
- Salvaciones
- Dex +3
- Habilidades
- Athletics +3, Perception +2
- Percepción pasiva
- 12
- Idiomas
- Aquan, Common
- Desafío
- 1/2
- Linaje
- Locathah
Rasgos
Leviathan Will
The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Limited Amphibiousness
The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Acciones
Multiattack
The locathah makes two melee attacks with its spear.
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.
Otros datos
description
These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.