Locathah

Ghosts of Saltmarsh p. 243,

Size
Medium
Type
humanoid (locathah)
Alignment
neutral
AC
13 (natural armor)
Hit Points
22 (4d8+4)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Dex +3
Skills
Athletics +3, Perception +2
Passive Perception
12
Languages
Aquan, Common
Challenge
1/2
Lineage
Locathah
STR
13
+1
DEX
12
+1
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
11
+0

Traits

Leviathan Will

The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Limited Amphibiousness

The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack

The locathah makes two melee attacks with its spear.

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.

Other data

description

These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.