Locathah Hunter

Ghosts of Saltmarsh p. 243

Tamaño
Mediano
Tipo
humanoid (locathah)
Alineamiento
neutral
CA
14 (natural armor)
Puntos de golpe
33 (6d8+6)
Velocidad
walk 30 ft., swim 30 ft.
Salvaciones
Dex +4, Wis +4
Habilidades
Athletics +3, Perception +4
Percepción pasiva
14
Idiomas
Aquan, Common
Desafío
2
Linaje
Locathah
FUE
13
+1
DES
14
+2
CON
12
+1
INT
11
+0
SAB
14
+2
CAR
11
+0

Rasgos

Leviathan Will

The hunter has advantage on saving throws against spells and effects that control its actions.

Limited Amphibiousness

The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Acciones

Multiattack

The hunter makes two attacks with its envenomed crossbow.

Envenomed Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Club

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Otros datos

description

The far-ranging locathah hunter is trained in tracking and stalking prey on land and in water. They often serve as leaders to small bands of locathah or emissaries for their people (such as the hunter found in Danger at Dunwater). Their colorful, poisoned, and fast-loading crossbows rarely miss a target.