Locathah Hunter

Ghosts of Saltmarsh p. 243

Size
Medium
Type
humanoid (locathah)
Alignment
neutral
AC
14 (natural armor)
Hit Points
33 (6d8+6)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Dex +4, Wis +4
Skills
Athletics +3, Perception +4
Passive Perception
14
Languages
Aquan, Common
Challenge
2
Lineage
Locathah
STR
13
+1
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
11
+0

Traits

Leviathan Will

The hunter has advantage on saving throws against spells and effects that control its actions.

Limited Amphibiousness

The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack

The hunter makes two attacks with its envenomed crossbow.

Envenomed Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Club

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Other data

description

The far-ranging locathah hunter is trained in tracking and stalking prey on land and in water. They often serve as leaders to small bands of locathah or emissaries for their people (such as the hunter found in Danger at Dunwater). Their colorful, poisoned, and fast-loading crossbows rarely miss a target.