Maccath the Crimson

Rise of Tiamat p. 33

Tamaño
Mediano
Tipo
humanoid (tiefling)
Alineamiento
cualquier alineamiento
CA
12 (15 with mage armor)
Puntos de golpe
40 (9d8)
Velocidad
walk 30 ft.
Salvaciones
Int +6, Wis +4
Habilidades
Arcana +6, History +6
Resistencias
fire
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
any four languages, Infernal
Desafío
6
Linaje
Crimson
FUE
9
−1
DES
14
+2
CON
11
+0
INT
17
+3
SAB
12
+1
CAR
11
+0

Rasgos

5etools Note

Maccath the Crimson is presented in The Rise of Tiamat as a female tiefling sorcerer and member of the Arcane Brotherhood. The mage statblock, modified with tiefling racial traits, has been provided here for ease of use.

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slots): cone of cold

Innate Spellcasting

Maccath's innate spellcasting ability is Charisma (spell save DC 11). Maccath can innately cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 1/day each: darkness, hellish rebuke

Acciones

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Variant: Familiars

Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.

Conjuros

fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold, thaumaturgy, darkness, hellish rebuke

Espacios de conjuro

0,4,3,3,3,1

Otros datos

description