Maccath the Crimson

Rise of Tiamat p. 33

Size
Medium
Type
humanoid (tiefling)
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
40 (9d8)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Resistances
fire
Senses
darkvision 60 ft.
Passive Perception
11
Languages
any four languages, Infernal
Challenge
6
Lineage
Crimson
STR
9
−1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0

Traits

5etools Note

Maccath the Crimson is presented in The Rise of Tiamat as a female tiefling sorcerer and member of the Arcane Brotherhood. The mage statblock, modified with tiefling racial traits, has been provided here for ease of use.

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slots): cone of cold

Innate Spellcasting

Maccath's innate spellcasting ability is Charisma (spell save DC 11). Maccath can innately cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 1/day each: darkness, hellish rebuke

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Variant: Familiars

Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.

Spells

fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold, thaumaturgy, darkness, hellish rebuke

Spell Slots

0,4,3,3,3,1

Other data

description