Maccath the Crimson
Rise of Tiamat p. 33
- Size
- Medium
- Type
- humanoid (tiefling)
- Alignment
- any alignment
- AC
- 12 (15 with mage armor)
- Hit Points
- 40 (9d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +6, Wis +4
- Skills
- Arcana +6, History +6
- Resistances
- fire
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- any four languages, Infernal
- Challenge
- 6
- Lineage
- Crimson
Traits
5etools Note
Maccath the Crimson is presented in The Rise of Tiamat as a female tiefling sorcerer and member of the Arcane Brotherhood. The mage statblock, modified with tiefling racial traits, has been provided here for ease of use.
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slots): cone of cold
Innate Spellcasting
Maccath's innate spellcasting ability is Charisma (spell save DC 11). Maccath can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 1/day each: darkness, hellish rebuke
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Variant: Familiars
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Spells
fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold, thaumaturgy, darkness, hellish rebuke
Spell Slots
0,4,3,3,3,1