Madam Kulp
Journeys through the Radiant Citadel p. 27
- Tamaño
- Pequeño
- Tipo
- humanoid (gnome)
- Alineamiento
- neutral
- CA
- 15 (breastplate)
- Puntos de golpe
- 9 (2d8)
- Velocidad
- walk 25 ft.
- Habilidades
- Persuasion +5, Insight +4, Deception +5
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- any two languages, Gnomish
- Desafío
- 1/8
FUE
11
+0
DES
12
+1
CON
11
+0
INT
12
+1
SAB
14
+2
CAR
16
+3
Rasgos
Proficiency Bonus
+2
Gnome Cunning
Madam has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Acciones
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reacciones
Parry
Madam Kulp adds 2 to its AC against one melee attack that would hit it. To do so, Madam Kulp must see the attacker and be wielding a melee weapon.