Madam Kulp
Journeys through the Radiant Citadel p. 27
- Size
- Small
- Type
- humanoid (gnome)
- Alignment
- neutral
- AC
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- walk 25 ft.
- Skills
- Persuasion +5, Insight +4, Deception +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- any two languages, Gnomish
- Challenge
- 1/8
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Proficiency Bonus
+2
Gnome Cunning
Madam has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry
Madam Kulp adds 2 to its AC against one melee attack that would hit it. To do so, Madam Kulp must see the attacker and be wielding a melee weapon.