Malphas (Storm Crow)

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
fey
Alineamiento
neutral malvado
CA
16 (studded leather)
Puntos de golpe
120 (16d8+48)
Velocidad
walk 40 ft., fly 30 ft.
Salvaciones
Dex +7, Con +6, Wis +4, Cha +5
Habilidades
Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Giant, Ravenfolk, Sylvan
Desafío
6
FUE
19
+4
DES
19
+4
CON
16
+3
INT
14
+2
SAB
13
+1
CAR
14
+2

Rasgos

Innate Spellcasting

The storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: magic missile
  • 1/day: haste

Sunlight Sensitivity

While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Night Terror (1/round)

As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.

Swordtrained

Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Acciones

Multiattack

The malphas makes three longsword attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reacciones

Shadow Call

A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.

Otros datos

description