Malphas (Storm Crow)
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- fey
- Alignment
- neutral evil
- AC
- 16 (studded leather)
- Hit Points
- 120 (16d8+48)
- Speed
- walk 40 ft., fly 30 ft.
- Saving Throws
- Dex +7, Con +6, Wis +4, Cha +5
- Skills
- Perception +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Common, Giant, Ravenfolk, Sylvan
- Challenge
- 6
Traits
Innate Spellcasting
The storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: magic missile
- 1/day: haste
Sunlight Sensitivity
While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Night Terror (1/round)
As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.
Swordtrained
Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.
Actions
Multiattack
The malphas makes three longsword attacks.
Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Reactions
Shadow Call
A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.