Malphas (Storm Crow)

Tome of Beasts (Third Party)

Size
Medium
Type
fey
Alignment
neutral evil
AC
16 (studded leather)
Hit Points
120 (16d8+48)
Speed
walk 40 ft., fly 30 ft.
Saving Throws
Dex +7, Con +6, Wis +4, Cha +5
Skills
Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common, Giant, Ravenfolk, Sylvan
Challenge
6
STR
19
+4
DEX
19
+4
CON
16
+3
INT
14
+2
WIS
13
+1
CHA
14
+2

Traits

Innate Spellcasting

The storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: magic missile
  • 1/day: haste

Sunlight Sensitivity

While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Night Terror (1/round)

As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.

Swordtrained

Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Actions

Multiattack

The malphas makes three longsword attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reactions

Shadow Call

A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.

Other data

description