Mamura

Tome of Beasts (Third Party)

Tamaño
Pequeño
Tipo
aberration (fey)
Alineamiento
neutral malvado
CA
16 (natural armor)
Puntos de golpe
97 (13d6+52)
Velocidad
walk 20 ft., fly 30 ft.
Salvaciones
Dex +7, Con +7, Cha +6
Habilidades
Acrobatics +7, Perception +6, Stealth +7
Resistencias
bludgeoning, piercing, and slashing from nonmagical weapons
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common, Elvish, Goblin, Sylvan, Void Speech
Desafío
6
FUE
8
−1
DES
18
+4
CON
19
+4
INT
17
+3
SAB
11
+0
CAR
16
+3

Rasgos

All-Around Vision

Attackers never gain advantage on attacks or bonus damage against a mamura from the presence of nearby allies.

Magic Resistance

The mamura has advantage on saving throws against spells and other magical effects.

Friend to Darkness

In darkness or dim light, the mamura has advantage on Stealth checks. It can attempt to hide as a bonus action at the end of its turn if it's in dim light or darkness.

Distraction

Because of the mamura's alien and forbidding aura, any spellcaster within 20 feet of the mamura must make a successful DC 14 spellcasting check before casting a spell; if the check fails, they lose their action but not the spell slot. They must also make a successful DC 14 spellcasting check to maintain concentration if they spend any part of their turn inside the aura.

Flyby

The mamura doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Acciones

Multiattack

The mamura makes three claw attacks and one whiptail sting attack.

Claw

Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round.

The poison duration is cumulative with multiple failed saving throws.

Whiptail Stinger

Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage.

If the target is also poisoned by the mamura's claws, it takes another 1d6 poison damage at the start of each of its turns while the poisoning remains in effect.

Otros datos

description