Mamura

Tome of Beasts (Third Party)

Size
Small
Type
aberration (fey)
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
97 (13d6+52)
Speed
walk 20 ft., fly 30 ft.
Saving Throws
Dex +7, Con +7, Cha +6
Skills
Acrobatics +7, Perception +6, Stealth +7
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft.
Passive Perception
16
Languages
Common, Elvish, Goblin, Sylvan, Void Speech
Challenge
6
STR
8
−1
DEX
18
+4
CON
19
+4
INT
17
+3
WIS
11
+0
CHA
16
+3

Traits

All-Around Vision

Attackers never gain advantage on attacks or bonus damage against a mamura from the presence of nearby allies.

Magic Resistance

The mamura has advantage on saving throws against spells and other magical effects.

Friend to Darkness

In darkness or dim light, the mamura has advantage on Stealth checks. It can attempt to hide as a bonus action at the end of its turn if it's in dim light or darkness.

Distraction

Because of the mamura's alien and forbidding aura, any spellcaster within 20 feet of the mamura must make a successful DC 14 spellcasting check before casting a spell; if the check fails, they lose their action but not the spell slot. They must also make a successful DC 14 spellcasting check to maintain concentration if they spend any part of their turn inside the aura.

Flyby

The mamura doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack

The mamura makes three claw attacks and one whiptail sting attack.

Claw

Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 round.

The poison duration is cumulative with multiple failed saving throws.

Whiptail Stinger

Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage.

If the target is also poisoned by the mamura's claws, it takes another 1d6 poison damage at the start of each of its turns while the poisoning remains in effect.

Other data

description