Mapach Bandit

Humblewood Campaign Setting p. 202 (Third Party)

Tamaño
Mediano
Tipo
humanoid (mapach)
Alineamiento
neutral malvado
CA
12 (leather armor)
Puntos de golpe
9 (2d8)
Velocidad
walk 30 ft., climb 20 ft.
Resistencias
Poison
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Birdfolk, Mapach
Desafío
1/8
Linaje
Bandit
FUE
12
+1
DES
13
+1
CON
10
+0
INT
8
−1
SAB
12
+1
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Resilience

The bandit has advantage on saving throws against being poisoned.

Skulker

The bandit has advantage on Stealth checks made in dim light or total darkness.

Acciones

Shortsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Otros datos

description

Mapachs are particularly distrusted among birdfolk because of their eccentricities and willingness to break with commonly held customs. Often judged on sight to be crooked, some mapachs find it hard to integrate into birdfolk society and turn to crime to survive. Local bandit forces are happy to exploit this, offering the displaced mapachs shelter and a share of the spoils in exchange for their service.