Mapach Bandit

Humblewood Campaign Setting p. 202 (Third Party)

Size
Medium
Type
humanoid (mapach)
Alignment
neutral evil
AC
12 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft., climb 20 ft.
Resistances
Poison
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Birdfolk, Mapach
Challenge
1/8
Lineage
Bandit
STR
12
+1
DEX
13
+1
CON
10
+0
INT
8
−1
WIS
12
+1
CHA
12
+1

Traits

Proficiency Bonus

+2

Resilience

The bandit has advantage on saving throws against being poisoned.

Skulker

The bandit has advantage on Stealth checks made in dim light or total darkness.

Actions

Shortsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Other data

description

Mapachs are particularly distrusted among birdfolk because of their eccentricities and willingness to break with commonly held customs. Often judged on sight to be crooked, some mapachs find it hard to integrate into birdfolk society and turn to crime to survive. Local bandit forces are happy to exploit this, offering the displaced mapachs shelter and a share of the spoils in exchange for their service.