Mapach Bandit
Humblewood Campaign Setting p. 202 (Third Party)
- Size
- Medium
- Type
- humanoid (mapach)
- Alignment
- neutral evil
- AC
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft., climb 20 ft.
- Resistances
- Poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Birdfolk, Mapach
- Challenge
- 1/8
- Lineage
- Bandit
Traits
Proficiency Bonus
+2
Resilience
The bandit has advantage on saving throws against being poisoned.
Skulker
The bandit has advantage on Stealth checks made in dim light or total darkness.
Actions
Shortsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Other data
description
Mapachs are particularly distrusted among birdfolk because of their eccentricities and willingness to break with commonly held customs. Often judged on sight to be crooked, some mapachs find it hard to integrate into birdfolk society and turn to crime to survive. Local bandit forces are happy to exploit this, offering the displaced mapachs shelter and a share of the spoils in exchange for their service.