Mapach Brute

Humblewood Campaign Setting p. 202 (Third Party)

Tamaño
Mediano
Tipo
humanoid (mapach)
Alineamiento
caótico malvado
CA
15 (studded leather)
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft., climb 20 ft.
Salvaciones
Dex +5, Cha +4
Habilidades
Deception +4, Persuasion +4
Resistencias
Poison
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Birdfolk, Mapach
Desafío
3
Linaje
Brute
FUE
14
+2
DES
17
+3
CON
16
+3
INT
12
+1
SAB
14
+2
CAR
14
+2

Rasgos

Proficiency Bonus

+2

Resilience

The brute has advantage on saving throws against being poisoned.

Skulker

The brute has advantage on Stealth checks made in dim light or total darkness.

Acciones

Multiattack

The brute makes three melee attacks, two with their rapier and one with their parrying dagger.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Parrying Dagger

Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reacciones

Parry

The brute adds 2 to his AC against one melee attack that would hit them. The brute must see the attacker and be wielding a melee weapon.

Otros datos

description

Although many in the bandit coalition follow noble ideals, there have always been a handful of unreliable members, only concerned with their own advancement. These ruthless brutes are scoundrels through and through, willing to seize power within the coalition by any means necessary. Mapachs don't have more knaves among them as a matter of course, but the infamy of a few such villains has further sullied their reputation in the eyes of perch-dwellers.