Mapach Brute
Humblewood Campaign Setting p. 202 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (mapach)
- Alineamiento
- caótico malvado
- CA
- 15 (studded leather)
- Puntos de golpe
- 75 (10d8+30)
- Velocidad
- walk 30 ft., climb 20 ft.
- Salvaciones
- Dex +5, Cha +4
- Habilidades
- Deception +4, Persuasion +4
- Resistencias
- Poison
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- Birdfolk, Mapach
- Desafío
- 3
- Linaje
- Brute
Rasgos
Proficiency Bonus
+2
Resilience
The brute has advantage on saving throws against being poisoned.
Skulker
The brute has advantage on Stealth checks made in dim light or total darkness.
Acciones
Multiattack
The brute makes three melee attacks, two with their rapier and one with their parrying dagger.
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Parrying Dagger
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reacciones
Parry
The brute adds 2 to his AC against one melee attack that would hit them. The brute must see the attacker and be wielding a melee weapon.
Otros datos
description
Although many in the bandit coalition follow noble ideals, there have always been a handful of unreliable members, only concerned with their own advancement. These ruthless brutes are scoundrels through and through, willing to seize power within the coalition by any means necessary. Mapachs don't have more knaves among them as a matter of course, but the infamy of a few such villains has further sullied their reputation in the eyes of perch-dwellers.