Mapach Brute

Humblewood Campaign Setting p. 202 (Third Party)

Size
Medium
Type
humanoid (mapach)
Alignment
chaotic evil
AC
15 (studded leather)
Hit Points
75 (10d8+30)
Speed
walk 30 ft., climb 20 ft.
Saving Throws
Dex +5, Cha +4
Skills
Deception +4, Persuasion +4
Resistances
Poison
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Birdfolk, Mapach
Challenge
3
Lineage
Brute
STR
14
+2
DEX
17
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
14
+2

Traits

Proficiency Bonus

+2

Resilience

The brute has advantage on saving throws against being poisoned.

Skulker

The brute has advantage on Stealth checks made in dim light or total darkness.

Actions

Multiattack

The brute makes three melee attacks, two with their rapier and one with their parrying dagger.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Parrying Dagger

Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Parry

The brute adds 2 to his AC against one melee attack that would hit them. The brute must see the attacker and be wielding a melee weapon.

Other data

description

Although many in the bandit coalition follow noble ideals, there have always been a handful of unreliable members, only concerned with their own advancement. These ruthless brutes are scoundrels through and through, willing to seize power within the coalition by any means necessary. Mapachs don't have more knaves among them as a matter of course, but the infamy of a few such villains has further sullied their reputation in the eyes of perch-dwellers.