Master Sage
Candlekeep Mysteries p. 9
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- CA
- 10
- Puntos de golpe
- 54 (12d8)
- Velocidad
- walk 30 ft.
- Habilidades
- Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
- Percepción pasiva
- 14
- Idiomas
- Common plus any five languages
- Desafío
- 5
- Linaje
- Sage
Rasgos
Proficiency Bonus
+3
Acciones
Shocking Grasp (Cantrip)
Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target can't take reactions until the start of its next turn.
Spellcasting
The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):
- At will: light, mage hand, mending, prestidigitation
- 3/day each: comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser's Floating Disk, unseen servant
- 1/day each: banishment, contact other plane, Drawmij's instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Fireball (3rd-Level Spell; 3/Day)
The sage creates a fiery explosion centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried.
recharge
3/DAY
Reacciones
Shield (1st-Level Spell; 3/Day)
When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.
recharge
3/DAY
Conjuros
light, mage hand, mending, prestidigitation, comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser's Floating Disk, unseen servant, banishment, contact other plane, Drawmij's instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing