Master Sage

Candlekeep Mysteries p. 9

Size
Medium
Type
humanoid (any race)
AC
10
Hit Points
54 (12d8)
Speed
walk 30 ft.
Skills
Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Passive Perception
14
Languages
Common plus any five languages
Challenge
5
Lineage
Sage
STR
8
−1
DEX
10
+0
CON
10
+0
INT
20
+5
WIS
18
+4
CHA
11
+0

Traits

Proficiency Bonus

+3

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target can't take reactions until the start of its next turn.

Spellcasting

The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):

  • At will: light, mage hand, mending, prestidigitation
  • 3/day each: comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser's Floating Disk, unseen servant
  • 1/day each: banishment, contact other plane, Drawmij's instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing

Fireball (3rd-Level Spell; 3/Day)

The sage creates a fiery explosion centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried.

recharge

3/DAY

Reactions

Shield (1st-Level Spell; 3/Day)

When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

recharge

3/DAY

Spells

light, mage hand, mending, prestidigitation, comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser's Floating Disk, unseen servant, banishment, contact other plane, Drawmij's instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing

Other data

description