Melannor Fellbranch
Waterdeep: Dragon Heist p. 36
- Tamaño
- Mediano
- Tipo
- humanoid (half-elf)
- Alineamiento
- caótico bueno
- CA
- 11 (16 with barkskin)
- Puntos de golpe
- 27 (5d8+5)
- Velocidad
- walk 30 ft.
- Habilidades
- Medicine +4, Nature +3, Perception +4
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Common, Elvish
- Desafío
- 2
Rasgos
Fey Ancestry
Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.
Spellcasting
Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin
Acciones
Quarterstaff
Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Conjuros
druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin
Espacios de conjuro
0,4,3
Otros datos
description
Melannor Fellbranch, the friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers, is the characters' main contact in the Emerald Enclave