Melannor Fellbranch

Waterdeep: Dragon Heist p. 36

Tamaño
Mediano
Tipo
humanoid (half-elf)
Alineamiento
caótico bueno
CA
11 (16 with barkskin)
Puntos de golpe
27 (5d8+5)
Velocidad
walk 30 ft.
Habilidades
Medicine +4, Nature +3, Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Elvish
Desafío
2
FUE
10
+0
DES
12
+1
CON
13
+1
INT
12
+1
SAB
15
+2
CAR
11
+0

Rasgos

Fey Ancestry

Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Acciones

Quarterstaff

Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Conjuros

druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin

Espacios de conjuro

0,4,3

Otros datos

description

Melannor Fellbranch, the friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers, is the characters' main contact in the Emerald Enclave