Melannor Fellbranch

Waterdeep: Dragon Heist p. 36

Size
Medium
Type
humanoid (half-elf)
Alignment
chaotic good
AC
11 (16 with barkskin)
Hit Points
27 (5d8+5)
Speed
walk 30 ft.
Skills
Medicine +4, Nature +3, Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common, Elvish
Challenge
2
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0

Traits

Fey Ancestry

Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Spells

druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin

Spell Slots

0,4,3

Other data

description

Melannor Fellbranch, the friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers, is the characters' main contact in the Emerald Enclave