Melannor Fellbranch
Waterdeep: Dragon Heist p. 36
- Size
- Medium
- Type
- humanoid (half-elf)
- Alignment
- chaotic good
- AC
- 11 (16 with barkskin)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 30 ft.
- Skills
- Medicine +4, Nature +3, Perception +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Common, Elvish
- Challenge
- 2
Traits
Fey Ancestry
Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.
Spellcasting
Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Spells
druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin
Spell Slots
0,4,3
Other data
description
Melannor Fellbranch, the friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers, is the characters' main contact in the Emerald Enclave