Mercion
The Wild Beyond the Witchlight p. 224
- Tamaño
- Mediano
- Tipo
- humanoid (cleric, human)
- Alineamiento
- legal bueno
- CA
- 19 (plate armor)
- Puntos de golpe
- 31 (9d8-9)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +5, Cha +5
- Habilidades
- Insight +5, Medicine +5
- Percepción pasiva
- 13
- Idiomas
- Common, Dwarvish
- Desafío
- 3
Rasgos
Proficiency Bonus
+2
Special Equipment
Mercion wields a +1 quarterstaff.
Acciones
Multiattack
Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.
Divine Radiance
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.
+1 Quarterstaff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.
Radiant Fire (Recharge 5-6)
Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
recharge
D5
Spellcasting
Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At will: light, spare the dying
- 2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
- 1/day: death ward
Conjuros
light, spare the dying, command, create food and water, cure wounds, faerie fire, hold person, revivify, death ward