Mercion

The Wild Beyond the Witchlight p. 224

Size
Medium
Type
humanoid (cleric, human)
Alignment
lawful good
AC
19 (plate armor)
Hit Points
31 (9d8-9)
Speed
walk 30 ft.
Saving Throws
Wis +5, Cha +5
Skills
Insight +5, Medicine +5
Passive Perception
13
Languages
Common, Dwarvish
Challenge
3
STR
15
+2
DEX
10
+0
CON
9
−1
INT
12
+1
WIS
17
+3
CHA
17
+3

Traits

Proficiency Bonus

+2

Special Equipment

Mercion wields a +1 quarterstaff.

Actions

Multiattack

Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.

Divine Radiance

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.

+1 Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.

Radiant Fire (Recharge 5-6)

Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

recharge

D5

Spellcasting

Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

  • At will: light, spare the dying
  • 2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
  • 1/day: death ward

Spells

light, spare the dying, command, create food and water, cure wounds, faerie fire, hold person, revivify, death ward

Other data

description