Merregon

Mordenkainen Presents: Monsters of the Multiverse p. 179,

Tamaño
Mediano
Tipo
fiend (devil)
Alineamiento
typically lawful evil
CA
16 (natural armor)
Puntos de golpe
45 (6d8+18)
Velocidad
walk 30 ft.
Resistencias
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Inmunidades
fire, poison
Inmunidad a estados
frightened, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
understands Infernal but can't speak, telepathy 120 ft.
Desafío
4
FUE
18
+4
DES
14
+2
CON
17
+3
INT
6
−2
SAB
12
+1
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Devil's Sight

Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance

The merregon has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The merregon makes three Halberd attacks.

Halberd

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Reacciones

Loyal Bodyguard

When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.

Otros datos

description