Merregon
Mordenkainen Presents: Monsters of the Multiverse p. 179,
- Tamaño
- Mediano
- Tipo
- fiend (devil)
- Alineamiento
- typically lawful evil
- CA
- 16 (natural armor)
- Puntos de golpe
- 45 (6d8+18)
- Velocidad
- walk 30 ft.
- Resistencias
- cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Inmunidades
- fire, poison
- Inmunidad a estados
- frightened, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- understands Infernal but can't speak, telepathy 120 ft.
- Desafío
- 4
FUE
18
+4
DES
14
+2
CON
17
+3
INT
6
−2
SAB
12
+1
CAR
8
−1
Rasgos
Proficiency Bonus
+2
Devil's Sight
Magical darkness doesn't impede the merregon's darkvision.
Magic Resistance
The merregon has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The merregon makes three Halberd attacks.
Halberd
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reacciones
Loyal Bodyguard
When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.