Merregon
Mordenkainen Presents: Monsters of the Multiverse p. 179,
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- typically lawful evil
- AC
- 16 (natural armor)
- Hit Points
- 45 (6d8+18)
- Speed
- walk 30 ft.
- Resistances
- cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Immunities
- fire, poison
- Condition Immunities
- frightened, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- understands Infernal but can't speak, telepathy 120 ft.
- Challenge
- 4
STR
18
+4
DEX
14
+2
CON
17
+3
INT
6
−2
WIS
12
+1
CHA
8
−1
Traits
Proficiency Bonus
+2
Devil's Sight
Magical darkness doesn't impede the merregon's darkvision.
Magic Resistance
The merregon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The merregon makes three Halberd attacks.
Halberd
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reactions
Loyal Bodyguard
When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.