Merregon

Mordenkainen Presents: Monsters of the Multiverse p. 179,

Size
Medium
Type
fiend (devil)
Alignment
typically lawful evil
AC
16 (natural armor)
Hit Points
45 (6d8+18)
Speed
walk 30 ft.
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire, poison
Condition Immunities
frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
understands Infernal but can't speak, telepathy 120 ft.
Challenge
4
STR
18
+4
DEX
14
+2
CON
17
+3
INT
6
−2
WIS
12
+1
CHA
8
−1

Traits

Proficiency Bonus

+2

Devil's Sight

Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance

The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The merregon makes three Halberd attacks.

Halberd

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Reactions

Loyal Bodyguard

When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.

Other data

description