Metal Wasp

Waterdeep: Dungeon of the Mad Mage p. 174

Tamaño
Mediano
Tipo
beast
Alineamiento
sin alineamiento
CA
12
Puntos de golpe
13 (3d8)
Velocidad
walk 10 ft., fly 50 ft.
Percepción pasiva
10
Desafío
1/2
Linaje
Wasp
Entorno
grassland, forest, urban
FUE
10
+0
DES
14
+2
CON
10
+0
INT
1
−5
SAB
10
+0
CAR
3
−4

Acciones

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Otros datos

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