Metal Wasp
Waterdeep: Dungeon of the Mad Mage p. 174
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Hit Points
- 13 (3d8)
- Speed
- walk 10 ft., fly 50 ft.
- Passive Perception
- 10
- Challenge
- 1/2
- Lineage
- Wasp
- Environment
- grassland, forest, urban
STR
10
+0
DEX
14
+2
CON
10
+0
INT
1
−5
WIS
10
+0
CHA
3
−4
Actions
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.