Metal Wasp

Waterdeep: Dungeon of the Mad Mage p. 174

Size
Medium
Type
beast
Alignment
unaligned
AC
12
Hit Points
13 (3d8)
Speed
walk 10 ft., fly 50 ft.
Passive Perception
10
Challenge
1/2
Lineage
Wasp
Environment
grassland, forest, urban
STR
10
+0
DEX
14
+2
CON
10
+0
INT
1
−5
WIS
10
+0
CHA
3
−4

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Other data

description