Mormesk the Wraith

Lost Mine of Phandelver p. 59

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
13
Puntos de golpe
45 (6d8+18)
Velocidad
walk 0 ft., fly 60 ft.
Resistencias
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Inmunidades
necrotic, poison
Inmunidad a estados
charmed, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Infernal
Desafío
3
FUE
6
−2
DES
16
+3
CON
16
+3
INT
12
+1
SAB
14
+2
CAR
15
+2

Rasgos

Incorporeal Movement

The wraith can move through an object or another creature, but can't stop there.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Acciones

Life Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.

If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.

Otros datos

description

A wraith is the incorporeal remnant of a particularly hateful being. Most wraiths can transform those they have slain into spectral undead servitors. Mormesk chooses not to, preferring to let the dead stay dead.