Mormesk the Wraith
Lost Mine of Phandelver p. 59
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 13
- Hit Points
- 45 (6d8+18)
- Speed
- walk 0 ft., fly 60 ft.
- Resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Infernal
- Challenge
- 3
Traits
Incorporeal Movement
The wraith can move through an object or another creature, but can't stop there.
Sunlight Sensitivity
While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.
Other data
description
A wraith is the incorporeal remnant of a particularly hateful being. Most wraiths can transform those they have slain into spectral undead servitors. Mormesk chooses not to, preferring to let the dead stay dead.