Mormesk the Wraith

Lost Mine of Phandelver p. 59

Size
Medium
Type
undead
Alignment
neutral evil
AC
13
Hit Points
45 (6d8+18)
Speed
walk 0 ft., fly 60 ft.
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Immunities
necrotic, poison
Condition Immunities
charmed, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Infernal
Challenge
3
STR
6
−2
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
15
+2

Traits

Incorporeal Movement

The wraith can move through an object or another creature, but can't stop there.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.

If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.

Other data

description

A wraith is the incorporeal remnant of a particularly hateful being. Most wraiths can transform those they have slain into spectral undead servitors. Mormesk chooses not to, preferring to let the dead stay dead.