Mormesk the Wraith

Phandelver and Below: The Shattered Obelisk p. 71

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
13
Puntos de golpe
67 (9d8+27)
Velocidad
walk 0 ft., fly 60 ft. (hover)
Resistencias
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Inmunidades
necrotic, poison
Inmunidad a estados
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
the languages it knew in life
Desafío
5
FUE
6
−2
DES
16
+3
CON
16
+3
INT
12
+1
SAB
14
+2
CAR
15
+2

Rasgos

Proficiency Bonus

+3

Incorporeal Movement

Mormesk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, Mormesk has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Life Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

Mormesk targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Mormesk's control. Mormesk can have no more than seven specters under its control at one time.

Otros datos

description