Mormesk the Wraith

Phandelver and Below: The Shattered Obelisk p. 71

Size
Medium
Type
undead
Alignment
neutral evil
AC
13
Hit Points
67 (9d8+27)
Speed
walk 0 ft., fly 60 ft. (hover)
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
12
Languages
the languages it knew in life
Challenge
5
STR
6
−2
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+3

Incorporeal Movement

Mormesk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, Mormesk has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

Mormesk targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Mormesk's control. Mormesk can have no more than seven specters under its control at one time.

Other data

description