Musharib
Tomb of Annihilation p. 34
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- Alineamiento
- cualquier alineamiento
- CA
- 13 (hide armor)
- Puntos de golpe
- 30 (4d8+12)
- Velocidad
- walk 25 ft.
- Habilidades
- Perception +4, Stealth +3, Survival +4
- Resistencias
- poison
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Common, Dwarvish
- Desafío
- 1
FUE
13
+1
DES
13
+1
CON
17
+3
INT
12
+1
SAB
14
+2
CAR
11
+0
Rasgos
Dwarven Resilience
Musharib has advantage on saving throws against poison.
Innate Spellcasting
Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:
- 1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants
Acciones
Handaxe
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Conjuros
hunter's mark, jump, pass without trace, speak with animals, speak with plants