Musharib
Tomb of Annihilation p. 34
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any alignment
- AC
- 13 (hide armor)
- Hit Points
- 30 (4d8+12)
- Speed
- walk 25 ft.
- Skills
- Perception +4, Stealth +3, Survival +4
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Common, Dwarvish
- Challenge
- 1
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0
Traits
Dwarven Resilience
Musharib has advantage on saving throws against poison.
Innate Spellcasting
Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:
- 1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants
Actions
Handaxe
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spells
hunter's mark, jump, pass without trace, speak with animals, speak with plants