Musharib

Tomb of Annihilation p. 34

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
13 (hide armor)
Hit Points
30 (4d8+12)
Speed
walk 25 ft.
Skills
Perception +4, Stealth +3, Survival +4
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common, Dwarvish
Challenge
1
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0

Traits

Dwarven Resilience

Musharib has advantage on saving throws against poison.

Innate Spellcasting

Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

  • 1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants

Actions

Handaxe

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Spells

hunter's mark, jump, pass without trace, speak with animals, speak with plants

Other data

description