Mytholabe

Creature Codex (3pp)

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
18 (natural armor)
Puntos de golpe
152 (16d10+64)
Velocidad
walk 0 ft., fly 30 ft.
Resistencias
acid, cold, fire, radiant, thunder
Inmunidades
poison, psychic; bludgeoning, piercing, slashing
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Percepción pasiva
13
Idiomas
Understands but can't speak
Desafío
9
FUE
20
+5
DES
13
+1
CON
18
+4
INT
6
−2
SAB
16
+3
CAR
1
−5

Rasgos

Immutable Form

The mytholabe is immune to any spell or effect that would alter its form.

Magic Resistance

The mytholabe has advantage on saving throws against spells and other magical effects.

Magic Weapons

The mytholabe's weapon attacks are magical.

Melodious Recharge

Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.

Spanner In The Works

When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.

Sentient Transformation

If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.

Unbearable Scraping

When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.

Innate Spellcasting

The mytholabe's innate spellcasting ability is Wisdom (spell save DC 0). It can innately cast the following spells, requiring no material components:

  • 1/day each: plane shift (self only)

Acciones

Multiattack

The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.

Heroic Jab

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.

Purifying Resonance (Recharge 5-6)

The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.

recharge

D5

Conjuros

plane shift

Otros datos

description