Mytholabe
Creature Codex (3pp)
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 18 (natural armor)
- Hit Points
- 152 (16d10+64)
- Speed
- walk 0 ft., fly 30 ft.
- Resistances
- acid, cold, fire, radiant, thunder
- Immunities
- poison, psychic; bludgeoning, piercing, slashing
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Passive Perception
- 13
- Languages
- Understands but can't speak
- Challenge
- 9
Traits
Immutable Form
The mytholabe is immune to any spell or effect that would alter its form.
Magic Resistance
The mytholabe has advantage on saving throws against spells and other magical effects.
Magic Weapons
The mytholabe's weapon attacks are magical.
Melodious Recharge
Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.
Spanner In The Works
When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.
Sentient Transformation
If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.
Unbearable Scraping
When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.
Innate Spellcasting
The mytholabe's innate spellcasting ability is Wisdom (spell save DC 0). It can innately cast the following spells, requiring no material components:
- 1/day each: plane shift (self only)
Actions
Multiattack
The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.
Heroic Jab
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
Purifying Resonance (Recharge 5-6)
The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.
recharge
D5
Spells
plane shift