Naergoth Bladelord

Rise of Tiamat p. 90,

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
18 (plate armor)
Puntos de golpe
135 (18d8+54)
Velocidad
walk 30 ft.
Salvaciones
Dex +5, Wis +6
Habilidades
Perception +6, Stealth +5
Resistencias
necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common, Draconic
Desafío
11
FUE
20
+5
DES
12
+1
CON
16
+3
INT
12
+1
SAB
14
+2
CAR
16
+3

Rasgos

Sunlight Sensitivity

While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) if used with two hands, plus 10 (3d6) necrotic damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.

Otros datos

description