Naergoth Bladelord

Rise of Tiamat p. 90,

Size
Medium
Type
undead
Alignment
neutral evil
AC
18 (plate armor)
Hit Points
135 (18d8+54)
Speed
walk 30 ft.
Saving Throws
Dex +5, Wis +6
Skills
Perception +6, Stealth +5
Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
16
Languages
Common, Draconic
Challenge
11
STR
20
+5
DEX
12
+1
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Sunlight Sensitivity

While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.

Life Drain

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) if used with two hands, plus 10 (3d6) necrotic damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.

Other data

description