Navid

Journeys through the Radiant Citadel p. 159

Tamaño
Grande
Tipo
elemental
Alineamiento
legal malvado
CA
17 (natural armor)
Puntos de golpe
200 (16d10+112)
Velocidad
walk 40 ft., fly 60 ft.
Salvaciones
Wis +6, Cha +7, Int +7
Sentidos
darkvision 120 ft.
Percepción pasiva
12
Idiomas
Ignan
Desafío
11
FUE
22
+6
DES
12
+1
CON
24
+7
INT
16
+3
SAB
15
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+4

Elemental Demise

If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.

Innate Spellcasting

Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, polymorph (self only)
  • 3/day each: enlarge/reduce, tongues
  • 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Acciones

Multiattack

Navid makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Conjuros

detect magic, polymorph, enlarge/reduce, tongues, conjure elemental, gaseous form, invisibility, major image, plane shift, wall of fire

Otros datos

description