Navid

Journeys through the Radiant Citadel p. 159

Size
Large
Type
elemental
Alignment
lawful evil
AC
17 (natural armor)
Hit Points
200 (16d10+112)
Speed
walk 40 ft., fly 60 ft.
Saving Throws
Wis +6, Cha +7, Int +7
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Ignan
Challenge
11
STR
22
+6
DEX
12
+1
CON
24
+7
INT
16
+3
WIS
15
+2
CHA
16
+3

Traits

Proficiency Bonus

+4

Elemental Demise

If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.

Innate Spellcasting

Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, polymorph (self only)
  • 3/day each: enlarge/reduce, tongues
  • 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

Navid makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Spells

detect magic, polymorph, enlarge/reduce, tongues, conjure elemental, gaseous form, invisibility, major image, plane shift, wall of fire

Other data

description