Necromancer

Creature Codex (3pp)

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
Any Evil Alignment
CA
12 (15 with mage armor)
Puntos de golpe
49 (9d8+9)
Velocidad
walk 30 ft.
Salvaciones
Int +6, Wis +5
Habilidades
Arcana +7, History +7
Inmunidad a estados
frightened
Percepción pasiva
12
Idiomas
Common
Desafío
6
FUE
10
+0
DES
15
+2
CON
12
+1
INT
18
+4
SAB
15
+2
CAR
13
+1

Rasgos

Grim Harvest

Once per turn when a living creature fails a saving throw against or is harmed by one of the necromancer's Necromancy spells of 1st level or higher, the necromancer regains hp equal to three times the spell's level.

Undead Thralls

When the necromancer casts animate dead, it can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Undead created by the necromancer have an additional 9 hp and a +3 to their weapon damage rolls.

Spellcasting

The necromancer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following Wizard spells prepared:

  • Cantrips (at will): chill touch, mage hand, poison spray, ray of frost
  • 1st level (4 slots): false life, mage armor, ray of sickness*
  • 2nd level (3 slots): blindness/deafness, ray of enfeeblement
  • 3rd level (3 slots): animate dead, dispel magic, fear, vampiric touch*
  • 4th level (3 slots): blight*, ice storm, stoneskin
  • 5th level (2 slots): cloudkill, cone of cold *

Acciones

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with two hands.

Conjuros

chill touch, mage hand, poison spray, ray of frost, false life, mage armor, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, dispel magic, fear, vampiric touch, blight, ice storm, stoneskin, cloudkill, cone of cold

Espacios de conjuro

0, 4, 3, 3, 3, 2

Otros datos

description