Necromancer

Creature Codex (3pp)

Size
Medium
Type
humanoid (any race)
Alignment
Any Evil Alignment
AC
12 (15 with mage armor)
Hit Points
49 (9d8+9)
Speed
walk 30 ft.
Saving Throws
Int +6, Wis +5
Skills
Arcana +7, History +7
Condition Immunities
frightened
Passive Perception
12
Languages
Common
Challenge
6
STR
10
+0
DEX
15
+2
CON
12
+1
INT
18
+4
WIS
15
+2
CHA
13
+1

Traits

Grim Harvest

Once per turn when a living creature fails a saving throw against or is harmed by one of the necromancer's Necromancy spells of 1st level or higher, the necromancer regains hp equal to three times the spell's level.

Undead Thralls

When the necromancer casts animate dead, it can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Undead created by the necromancer have an additional 9 hp and a +3 to their weapon damage rolls.

Spellcasting

The necromancer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following Wizard spells prepared:

  • Cantrips (at will): chill touch, mage hand, poison spray, ray of frost
  • 1st level (4 slots): false life, mage armor, ray of sickness*
  • 2nd level (3 slots): blindness/deafness, ray of enfeeblement
  • 3rd level (3 slots): animate dead, dispel magic, fear, vampiric touch*
  • 4th level (3 slots): blight*, ice storm, stoneskin
  • 5th level (2 slots): cloudkill, cone of cold *

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with two hands.

Spells

chill touch, mage hand, poison spray, ray of frost, false life, mage armor, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, dispel magic, fear, vampiric touch, blight, ice storm, stoneskin, cloudkill, cone of cold

Spell Slots

0, 4, 3, 3, 3, 2

Other data

description