Nellik

Phandelver and Below: The Shattered Obelisk p. 193

Tamaño
Grande
Tipo
fiend (yugoloth)
Alineamiento
neutral malvado
CA
18 (natural armor)
Puntos de golpe
123 (13d10+52)
Velocidad
walk 40 ft., fly 60 ft.
Habilidades
Stealth +4, Intimidation +6, Perception +4
Resistencias
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
acid, poison
Inmunidad a estados
poisoned
Sentidos
blindsight 60 ft., darkvision 60 ft.
Percepción pasiva
14
Idiomas
Abyssal, Infernal, telepathy 60 ft.
Desafío
9
FUE
20
+5
DES
11
+0
CON
19
+4
INT
12
+1
SAB
10
+0
CAR
15
+2

Rasgos

Proficiency Bonus

+4

Innate Spellcasting

Nellik's innate spellcasting ability is Charisma. Nellik can innately cast the following spells, requiring no material components:

  • At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image

Magic Resistance

Nellik has advantage on saving throws against spells and other magical effects.

Magic Weapons

Nellik's weapon attacks are magical.

Acciones

Multiattack

Nellik makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time Nellik hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Greataxe

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage; if the target is an Aberration, it takes an additional 6 (1d12) slashing damage, and if it is grappling a creature, it must succeed on a DC 15 Strength saving throw or its grapple ends.

Teleport

Nellik magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Conjuros

darkness, detect magic, dispel magic, invisibility, mirror image

Otros datos

description