Nellik

Phandelver and Below: The Shattered Obelisk p. 193

Size
Large
Type
fiend (yugoloth)
Alignment
neutral evil
AC
18 (natural armor)
Hit Points
123 (13d10+52)
Speed
walk 40 ft., fly 60 ft.
Skills
Stealth +4, Intimidation +6, Perception +4
Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
acid, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft.
Passive Perception
14
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
9
STR
20
+5
DEX
11
+0
CON
19
+4
INT
12
+1
WIS
10
+0
CHA
15
+2

Traits

Proficiency Bonus

+4

Innate Spellcasting

Nellik's innate spellcasting ability is Charisma. Nellik can innately cast the following spells, requiring no material components:

  • At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image

Magic Resistance

Nellik has advantage on saving throws against spells and other magical effects.

Magic Weapons

Nellik's weapon attacks are magical.

Actions

Multiattack

Nellik makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time Nellik hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Greataxe

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage; if the target is an Aberration, it takes an additional 6 (1d12) slashing damage, and if it is grappling a creature, it must succeed on a DC 15 Strength saving throw or its grapple ends.

Teleport

Nellik magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spells

darkness, detect magic, dispel magic, invisibility, mirror image

Other data

description