Nezznar the Black Spider

Lost Mine of Phandelver p. 59

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
neutral malvado
CA
11 (14 with mage armor)
Puntos de golpe
27 (6d8)
Velocidad
walk 30 ft.
Salvaciones
Int +5, Wis +4
Habilidades
Arcana +5, Perception +4, Stealth +3
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
Elvish, Undercommon
Desafío
2
FUE
9
−1
DES
13
+1
CON
10
+0
INT
16
+3
SAB
14
+2
CAR
13
+1

Rasgos

Special Equipment

Nezznar has a spider staff.

Fey Ancestry

Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity

Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

Innate Spellcasting

Nezznar can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire (save DC 12)

Spellcasting

Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:

  • Cantrips (at will): mage hand, ray of frost, shocking grasp
  • 1st level (4 slots): mage armor, magic missile, shield
  • 2nd level (3 slots): invisibility, suggestion

Acciones

Spider Staff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.

Conjuros

dancing lights, darkness, faerie fire, mage hand, ray of frost, shocking grasp, mage armor, magic missile, shield, invisibility, suggestion

Espacios de conjuro

0,4,3

Otros datos

description

Drow (dark elves) are a devious, scheming subterranean race that worships Lolth, the Demon Queen of Spiders.

Drow society is strictly matriarchal. Male drow are relegated to servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards.