Nezznar the Black Spider
Lost Mine of Phandelver p. 59
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- neutral evil
- AC
- 11 (14 with mage armor)
- Hit Points
- 27 (6d8)
- Speed
- walk 30 ft.
- Saving Throws
- Int +5, Wis +4
- Skills
- Arcana +5, Perception +4, Stealth +3
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Languages
- Elvish, Undercommon
- Challenge
- 2
Traits
Special Equipment
Nezznar has a spider staff.
Fey Ancestry
Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.
Sunlight Sensitivity
Nezznar has disadvantage on attack rolls when he or his target is in sunlight.
Innate Spellcasting
Nezznar can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire (save DC 12)
Spellcasting
Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:
- Cantrips (at will): mage hand, ray of frost, shocking grasp
- 1st level (4 slots): mage armor, magic missile, shield
- 2nd level (3 slots): invisibility, suggestion
Actions
Spider Staff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.
Spells
dancing lights, darkness, faerie fire, mage hand, ray of frost, shocking grasp, mage armor, magic missile, shield, invisibility, suggestion
Spell Slots
0,4,3
Other data
description
Drow (dark elves) are a devious, scheming subterranean race that worships Lolth, the Demon Queen of Spiders.
Drow society is strictly matriarchal. Male drow are relegated to servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards.