Nezznar the Spider
Phandelver and Below: The Shattered Obelisk p. 74
- Tamaño
- Mediano
- Tipo
- humanoid (elf, wizard)
- Alineamiento
- neutral malvado
- CA
- 11 (14 with mage armor)
- Puntos de golpe
- 27 (6d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +4, Int +5
- Habilidades
- Stealth +3, Arcana +5, Perception +4
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 14
- Idiomas
- Common, Elvish, Undercommon
- Desafío
- 2
FUE
9
−1
DES
13
+1
CON
10
+0
INT
16
+3
SAB
14
+2
CAR
13
+1
Rasgos
Proficiency Bonus
+2
Special Equipment
Nezznar has a fully charged spider staff (see appendix B).
Fey Ancestry
Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.
Sunlight Sensitivity
Nezznar has disadvantage on attack rolls while he or his target is in sunlight.
Acciones
Multiattack
Nezznar makes two Poison Blast attacks.
Poison Blast
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.
Spellcasting
Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted):
- At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15)
- 1/day each: darkness, faerie fire, invisibility, mage armor, magic missile, suggestion
Conjuros
dancing lights, mage hand, spider climb, web, darkness, faerie fire, invisibility, mage armor, magic missile, suggestion