Nezznar the Spider

Phandelver and Below: The Shattered Obelisk p. 74

Size
Medium
Type
humanoid (elf, wizard)
Alignment
neutral evil
AC
11 (14 with mage armor)
Hit Points
27 (6d8)
Speed
walk 30 ft.
Saving Throws
Wis +4, Int +5
Skills
Stealth +3, Arcana +5, Perception +4
Senses
darkvision 120 ft.
Passive Perception
14
Languages
Common, Elvish, Undercommon
Challenge
2
STR
9
−1
DEX
13
+1
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
13
+1

Traits

Proficiency Bonus

+2

Special Equipment

Nezznar has a fully charged spider staff (see appendix B).

Fey Ancestry

Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.

Sunlight Sensitivity

Nezznar has disadvantage on attack rolls while he or his target is in sunlight.

Actions

Multiattack

Nezznar makes two Poison Blast attacks.

Poison Blast

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.

Spellcasting

Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted):

  • At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15)
  • 1/day each: darkness, faerie fire, invisibility, mage armor, magic missile, suggestion

Spells

dancing lights, mage hand, spider climb, web, darkness, faerie fire, invisibility, mage armor, magic missile, suggestion

Other data

description