Nightmare Shepherd
Mythic Odysseys of Theros p. 221
- Tamaño
- Grande
- Tipo
- fiend
- Alineamiento
- legal malvado
- CA
- 18 (natural armor)
- Puntos de golpe
- 133 (14d10+56)
- Velocidad
- walk 30 ft., fly 60 ft.
- Salvaciones
- Con +8, Wis +7
- Habilidades
- Arcana +6, Deception +9, Perception +7, Persuasion +9
- Resistencias
- cold, necrotic
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 17
- Idiomas
- Abyssal, Common, Infernal
- Desafío
- 11
Rasgos
Aura of Nightmares
Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn't undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.
Magic Resistance
The shepherd has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The shepherd's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
- 1/day each: confusion, dispel magic, hold person, suggestion
Acciones
Multiattack
The shepherd makes two attacks: one with its claws and one with its staff.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 16 (3d10) necrotic damage.
Staff
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage.
Herd the Underworld (Recharges after a Short or Long Rest)
The shepherd pulls twisted souls from the Underworld; 1d6 shadow (without Sunlight Weakness) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they're destroyed. They disappear when the shepherd dies.
recharge
SHORT
Conjuros
confusion, dispel magic, hold person, suggestion
Otros datos
description
A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd's crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon.