Nightmare Shepherd

Mythic Odysseys of Theros p. 221

Size
Large
Type
fiend
Alignment
lawful evil
AC
18 (natural armor)
Hit Points
133 (14d10+56)
Speed
walk 30 ft., fly 60 ft.
Saving Throws
Con +8, Wis +7
Skills
Arcana +6, Deception +9, Perception +7, Persuasion +9
Resistances
cold, necrotic
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Abyssal, Common, Infernal
Challenge
11
STR
19
+4
DEX
15
+2
CON
18
+4
INT
14
+2
WIS
17
+3
CHA
20
+5

Traits

Aura of Nightmares

Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn't undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

Magic Resistance

The shepherd has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The shepherd's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

  • 1/day each: confusion, dispel magic, hold person, suggestion

Actions

Multiattack

The shepherd makes two attacks: one with its claws and one with its staff.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 16 (3d10) necrotic damage.

Staff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands, plus 26 (4d12) psychic damage.

Herd the Underworld (Recharges after a Short or Long Rest)

The shepherd pulls twisted souls from the Underworld; 1d6 shadow (without Sunlight Weakness) arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right after the shepherd on the same initiative count and fight until they're destroyed. They disappear when the shepherd dies.

recharge

SHORT

Spells

confusion, dispel magic, hold person, suggestion

Other data

description

A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd's crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon.